

So, this is a great way to create an array of equally spaced duplicates. Pressing 1 will create yet another duplicate, moving it the same distance on the same axis asīefore. Select a shortcut that is already assigned.ġ This is very handy to use after pressing CTRL, and moving a subtool to duplicate it. NOTE: Keep in mind that when you do this ZBrush automatically replaces the shortcut of another brush if you Just clicking on the brush and then click your new shortcut. At this point you can hold CTRL + ALT to change the shortcut to whatever you want by.You will see the next letter that selects With C selected all you will see is the brushes that start with C.Then click or press the letter that you want to narrow down to, in this example press C.

^ Back to top Changing the Brush hotkeys (pop-up palette)

^ Back to top InsertMultiMesh brushes Action When using this brush, hover over a point, edge, or face on a PolyMesh3D object and then press SPACE to display the ZModeler context menu. Hold down ALT to spiral in the opposite direction. Following are some key combos for some common, but not all, brushes. Indicated in the top left of the brush icon in to brush palette. Palette, then a letter like C (to filter by all brushes starting with C), and then the letter You can learn them by pressing B to bring up the brush If ZAdd is selected on the toolbar, then the default behavior when sculpting is substractive and pressing ALT, while sculpting, toggles that behavior and makes it additive.Įach brush has its own keyboard shortcut combo. If ZAdd is selected on the toolbar, then the default behavior when sculpting is additive (adds clay) and then pressing ALT, while sculpting, toggles that behavior and makes it substractive (removes clay). This does not change the state of the ZAdd and ZSub buttons on the toolbar, it changes the behavior of the brush, while sculpting. While brushing on a model, hold down ALT to toggle from ZAdd to ZSub. [ set increment in the Zplugin > Misc Utilities >Brush Increment slider ] set increment in the Zplugin > Misc Utilities > Brush Increment slider I note that the Rgb Channel button in the topbar should also be selected for this to have any true effect. ^ Back to top Sculpting and Painting Action With partially masked mesh, hold CTRL and click + drag center pointĪLT + click + drag end point (rotation around same point) Right-click + drag end ring furthest from mesh The terms center or end refer to the position on the These actions apply to the inner red or white rings of the action ^ Back to top Inner (red/white) ring actions Quick tip: in Move/Scale mode, ALT + click + drag on the mesh (not on action line) to move or scale mesh Toggle between the Transpose line and Gizmo 3D
